In this final lesson, you will assign a material identification number to each polygon in the model. You can then use these ID numbers to assign materials to specific parts of the model.
Simply re-use the slots as necessary - materials already applied to objects will not be lost and can be acquired using the 'Pick material from scene' button if necessary. Type in 'editor slots' into the search box in the main Max Help. V-Ray for 3ds Max; V-Ray for 3ds Max:: Wishlist; If this is your first visit, be sure to check out the FAQ by clicking the link above. You may have to register before you can post: click the register link above to proceed. To start viewing messages, select the forum that you want to visit from the selection below. There are only 24 material slots in the material editor. From there you put the material in the scene. The amount of materials in the scene is nearly endless! You can get a material from the scene back in the material editor by using the eyedropper in the material editor (mid-below the material slots). Video poker The companion to the online slot game, video poker has its own legion of devotees comparable to the More Material Slots 3ds Max fruit machine. Bone up on a little simple strategy and then enjoy single-hand, multi-hand and level-up video poker games at our approved casinos. You can then select your preferred currency Aumentar Numero Slots Material Editor 3ds Max and country of residence. On the next page, you can enter your full name, date of birth, and gender. Finally, enter your location details and your Aumentar Numero Slots Material Editor 3ds Max.
Set up the lesson:
- Continue working from the previous lesson or open building2_sloping_roof.max.
Check the default Material ID:
- Select the Tower object, maximize the Front viewport and click (Zoom Extents Selected). Make sure the view is in Wireframe mode.
- On the Modify panel Selection rollout, activate (Polygon), then press Ctrl+A to select all the polygons in the Tower object.
- On the Modify panel, scroll down to the Polygon: Material IDs rollout, and verify that Set ID has a value of 1.
At this point, if you were to assign a material to the Tower object, all its polygons would receive the same material, because they all have the same material ID number.
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Assign a new Material ID to the glazing:
- Click anywhere outside the Tower object to deselect the polygons.
- Zoom in to the upper section of the tower and begin to Ctrl+click the polygons that represent the glazing in the cylinder, as shown in the next illustration.
Start your selection by clicking outside the tower and dragging right, across all the glazing polygons. Starting your selection outside the tower ensures that all glazing polygons on the other side of the Tower object are also selected.
- Zoom out and continue to Ctrl+click all the glazing in the lower floors, using the same selection technique described in the previous step. Be sure to include the glazing polygons in the bottom cylinder. The result is shown in the next illustration.
- On the Polygon: Material IDs rollout, click the Set ID spinner up-arrow once, to change the value to 2.
Now you can assign the Tower object two different materials.
Apply materials to the tower:
- On the Polygon: Material IDs rollout Select ID spinner, type 1, then click Select ID.
All the material 1 polygons are now selected.
- On the main toolbar, choose the button for the Compact Material Editor.
- In the sample slots, locate the Concrete material. Click the slot to make the material active, and then click (Assign Material To Selection).
3ds Max applies the Concrete material to all polygons that have ID 1 assigned to them. Fort randall casino.
- On the Polygons: Material IDs rollout, change the Select ID value to 2, then click Select ID.
- In the Material Editor sample slots, locate the Glass material, and click the slot to make the material active. Then click (Assign Material To Selection).
3ds Max applies the Glass material to all polygons that have ID 2 assigned to them.
- Close the Compact Material Editor.
- On the Selection rollout, click (Polygon) to exit the Polygon sub-object level.
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Render the scene:
- Adjust the Perspective viewport so that the two tower models are clearly visible, then click (Render Production) to view the result.
Your rendered image should look something like this:
Save your work:
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- Save the scene as my_building2_completed.max.
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Summary
3ds Max Material Tutorial
This tutorial introduced you to the concept of Boolean operations and how they can be used to produce complex shapes from simple geometry. You also learned some polygon editing techniques, and how to apply materials to multiple surfaces by assigning material ID numbers to different sets of polygons.